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Mx simulator

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The best simulator ever done!

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MX Simulator features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns and throttle, clutch and shift like on a real bike. Real life actions such as wheelies, endoes, whips, swaps, slides and high-sides happen naturally from the physics of the game in real time, without the use of canned motion capture effects. This game actually feels like riding.

Full game will go on sale early 2008.

I'll be sure to include lots of screenshots so you get a good sense of the game.

Features

  • Complete motorcycle physics model. Steering, suspension, clutch, transmission and power curve work just like a real bike .
  • 8 different bikes based on real life dyno, gear ratio and weight information.
  • Intelligent computer riders. The computer riders in this game do not cheat. They obey the same physical rules and use the same exact bike as the player does.
  • Physically modeled engine noise for both 2 smokes and thumpers.
  • Flexible race format. Motos can be time or lap based.
  • Up to 40 riders. Run a full gate if your computer is fast enough! (A 2 GHz CPU will handle 10 riders smoothly, a 1 GHz CPU will handle 5.)

 

videos

 
 
 

credits

.MX Simulator uses Open Dynamics Engine, zlib and libpng.
Thanks to Jean-loup Gailly and Mark Adler for zlib.
Thanks to Guy Eric Schalnat, Andreas Dilger and Glenn Randers-Pehrson
for libpng.
Most of all, thanks to Russell L. Smith for writing ODE.
 
 
the creator of the game is jlv, mostly of the credits are for him

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