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MX Simulator features the ultimate in motocross gaming physics. Unlike most other MX games, you actually lean into turns
and throttle, clutch and shift like on a real bike. Real life actions such as wheelies, endoes, whips, swaps, slides and high-sides
happen naturally from the physics of the game in real time, without the use of canned motion capture effects. This game actually
feels like riding.
Full game will go on sale early 2008.
I'll be sure to include lots of screenshots so you get a good sense of the game.
Features
- Complete motorcycle physics model. Steering, suspension, clutch, transmission and power curve work just like a real bike
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- 8 different bikes based on real life dyno, gear ratio and weight information.
- Intelligent computer riders. The computer riders in this game do not cheat. They obey the same physical rules and use
the same exact bike as the player does.
- Physically modeled engine noise for both 2 smokes and thumpers.
- Flexible race format. Motos can be time or lap based.
- Up to 40 riders. Run a full gate if your computer is fast enough! (A 2 GHz CPU will handle 10 riders smoothly, a 1 GHz
CPU will handle 5.)
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